Originally posted by Wodjanoi:If there are not too many numbers though, I wouldn't say that a "define each value in the code" solution without extra objects is a totally ineffective method in any case. This proves again how Clickteam Fusion 2.5 can be very flexible, when you need to solve a specific task. Welcome to the Clickteam Library Here you will find everything you need to know about Fusion, from useful tutorials for all kinds of game, to a detailed description of everything you will find in the software. So here we listed 5 methods, showing 3 of them in detail. Other possibilities I could imagine in general to solve this type of random selection is a solution with substring replacements + String Parser(probably overkill solution, the first accepted answer in this thread was showing a much simpler method using just String paragraphs) or a solution using an Array. Fusion 2.5 provides a wide range of extension objects to accomplish any type of programming challenge you can think of. Télécharger Version gratuite Acheter Version complète OBTENIR sur Steam Les avantages de Clickteam Fusion 2.5.
When youre developing its nice to hardcode the filepath, such as 'c:mygamelocalization.ini'. Name your ini-file 'mygamelocalization.ini'. Just to show another variant of such a solution, here is one idea I had that works by running a fastloop negative 1 times(requires RRandom and that you stop the loop properly): With any version of Fusion 2.5 you will quickly be creating any type of 2D game or application you desire. The important thing is that you have the syntax right: One group for each language, and one item for each string in the game. If there are not too many numbers though, I wouldn't say that a "define each value in the code" solution without extra objects is a totally ineffective method in any case.